#38 Tilføjelse af links - og layout.
Lige nu er pointen, at det manglende natteliv faktisk bare gør kriminaliteten værre. Hvis I har lyst til at diskutere, så kom med nogle modargumenter – jeg synes, præmissen er interessant.
[b]At unge klarer sig dårligere i skolen og at kriminalitet stiger med 15% – fra UK:[/b]
[blockquote]First, teenagers whose nearest youth club was closed did worse in school.
Second, youth club closures led to an increase in offending. Young people who lost access to a youth club were 14% more likely to engage in criminal activity in the six years following closure: the offending rate (the fraction of residents aged 10 to 17 who commit a crime each year) went from 14 per 1,000 to 16 per 1,000. There were particularly large increases in acquisitive crimes (e.g. theft, robbery and shoplifting), drug offences and violent crimes. [/blockquote]
https://ifs.org.uk/articles/how-cuts-youth-clubs-affected-teen-crime-and-education
[b]At social isolation er en mulitplier og kan være årsag til skyderi:[/b]
[blockquote]Addressing social isolation may be key in preventing mass shootings, study finds.
-It is easy to see how this perfect storm of multiple crises in someone who has isolated themselves could coalesce into more harmful thoughts and ultimately actions without the perspectives of others to act as a protective factor' - Virginia State University[/blockquote]
https://news.vcu.edu/article/2023/02/addressing-social-isolation-may-be-key-in-preventing-mass-shootings-study-finds
[b]Vedr. MAGA, incel og skoleskyder typer:[/b]
[blockquote]So first we have some initial psychological studies that suggest that video games might have a uniquely strong impact on certain psychological vulnerabilities to radicalization.
... so, increasing the amount of hours played per week – can have an impact with a bunch of different sort of vulnerability indicators to radicalization, including expressions of authoritarianism, white nationalism, Machiavellianism, something called “identity fusion,” which is basically subsuming your own individual identity into the group. So like you fully associate yourself with the group that you’re interacting with.[/blockquote]
- childrenandscreens.org/learn-explore/research/video-games-and-youth-radicalization/
Dette svar blev ændret 5 måneder siden af Slettet bruger.
